Cell phone games are a fascinating, but frustrating, market. There are a multitude of incompatible handsets to support, limited memory and screen size, differing hardware capabilities and interfaces. There are massive restrictions on distribution and limited marketing channels. Gamasutra's GDC 2005 Report: Global Mobile Games (registration required) ends with this conclusion:
On the other hand, this is a market where individual games are inexpensive to make, and where there are many millions of potential users. The cell phone game market resembles the market for downloadable games. There is a lot of room for advances in marketing both types of games. It will be interesting to see who finds the ways to do "break out" marketing and generate demand for their cell phone games.
Posted by georgegmacdonald at March 23, 2005 04:56 PM